Bring the convergence to your project.
I help studios, startups, and teams build at the intersection of VR, AI, and robotics — the same work you see on the channel, applied to your product.
Three ways I can help.
VR development consultancy
Unity and Quest development, XR Interaction Toolkit, performance, and the hundred small decisions that separate comfortable VR from headache VR. From architecture reviews to hands-on development.
Prototyping & R&D
Exploratory builds across VR × AI × robotics: ML-Agents integrations, intelligent NPCs, sim-to-real pipelines, headsets as sensor platforms. The experiments from the channel — pointed at your problem.
Training & technical advisory
Workshops and ongoing advisory for teams moving into XR or simulation-based ML. Taught the way the tutorials are — context first, steps second, no gatekeeping.
A simple process.
Discover
A call to understand what you're building, what's blocking you, and whether I'm genuinely the right person to help. If I'm not, I'll say so.
Prototype
Small, scoped, working software early — the fastest way to find out if an idea holds up in a headset or on hardware.
Deliver
Production-quality work, documented and handed over properly — with your team levelled up along the way, not dependent on me.
The teaching style, reviewed.
"This is one of the best tutorial series for VR on YouTube, I hope you continue with this project."@lorenzodominguez8968 · YouTube
"It's three days that I am browsing forums, looking at resources, to finally find someone that likes to explain with a great pace. Keep up with the good work."@Lenakeiz · YouTube
Tell me what you're building.
I take on a small number of engagements alongside the channel. The best first step is a short message about your project — I'll reply personally.